Download Mario Kart Tour APK 3.7.0 Free for Android
Nintendo Co., Ltd. APK
| Tên | Mario Kart Tour |
|---|---|
| Nhà phát hành | Nintendo Co., Ltd. |
| Phiên bản | 3.7.0 |
| Kích thước | 136MB |
| Yêu cầu | Android 6.0 |
| Google Play | Google Play ↗ |
| Danh mục | Racing |
| Lượt tải | 3 |
| Giá | MIỄN PHÍ |
| Đánh giá |
★
★
★
★
★
0/5
(0)
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| Tác giả | |
| Cập nhật |
Mario Kart Tour packs 267 playable drivers, 340 karts, and 238 gliders into a touchscreen racer built around real-world city circuits like Tokyo, New York, and Paris.
Mario Kart Tour is a kart-racing game from Nintendo, first released on September 25, 2019, with version 3.7.0 the current Android build. It runs on Android 6.0 and up, weighs around 159 MB, and has passed 160 million downloads at a 4.33-star rating from 2.1 million reviews. The format trims the console series into short three-lap races you steer with one thumb, sorted into two-week “tours” themed around cities. Two things set it apart from the home games: drivers are split by gacha rarity instead of weight, and every race feeds a points system that turns drifting, item hits, and Frenzy mode into a leaderboard score. The result is a free racer that rewards both clean driving and roster depth.
- The best drivers in Mario Kart Tour and the skills that carry races
- Frenzy mode, drifting, and how your race score is actually built
- How to earn rubies and coins in Mario Kart Tour without paying
- Every city track and what makes the courses feel different
- How online multiplayer and the Multiplayer Pipe work
- Is the Gold Pass worth it, and what 200cc actually changes
- Version 3.7.0 update and the current state of Mario Kart Tour
- Mario Kart Tour MOD APK features
- Frequently asked questions
The best drivers in Mario Kart Tour and the skills that carry races
A driver’s value in this game comes down to two things: how many courses list them as a top-tier favorite, and which Special Skill they carry. Nabbit sits near the top because he is a favored Tier 3 driver on roughly 25 courses, which means more chances to trigger Frenzy across a tour. King Bob-omb and Black Yoshi follow close behind at around 24 favored courses each.
Drivers fall into three rarity tiers that decide their ceiling. The chance of pulling each one from the Pipe drops sharply as rarity climbs.
- Normal (around 5% pull rate): easy to collect, lower starting points, fewer favored courses. Toad and Toadette are the first two you can own.
- Super (around 1% pull rate): higher top speed and more starting points. King Boo lands here and carries Lucky Seven, which surrounds your kart with seven items at once.
- High-End (as low as 0.3% pull rate): the strongest skills and the most favored courses. Nabbit, Dry Bowser, and Pauline live in this tier.
Special Skills are the real separators. Fire Flower (Mario, Metal Mario) throws three fireballs that spin out racers ahead. The Heart (Peach, Daisy) blocks one incoming hit, useful on item-heavy multiplayer courses. Lucky Seven (Pauline) hands you seven items in one tap for a huge point swing. Other notable skills include Double Bob-ombs (Black Yoshi), the Giga Bob-omb (King Bob-omb), Boomerang (Baby Mario), and the Mushroom Cannon (Peachette), which drops mushrooms onto the track that any racer can grab. A driver featured as a Tier 3 favorite on a course pulls one item per box, Tier 2 pulls two, and Tier 1 pulls three, so matching your driver to the course matters more than raw stats.
Frenzy mode, drifting, and how your race score is actually built
Placing first does not win a tour in Mario Kart Tour; your points total does, and Frenzy mode is the single biggest score multiplier in the game. Collect three of the same item at once and Frenzy triggers, granting unlimited use of that item plus brief invincibility, during which your point count climbs fast. Higher-rarity, higher-level drivers on their favored courses pull Frenzy far more often, which is why the roster section above feeds directly into scoring.
Driving technique stacks on top of that. Each technique adds points and short speed boosts:
- Rocket Start: tap and hold at the right moment in the countdown for an opening burst.
- Drift and Mini-Turbo: hold the drift to charge a blue Mini-Turbo, then an orange Super Mini-Turbo for a longer boost out of corners.
- Jump Boost: hit a ramp or trick spot and a flick gives a small boost on landing.
- Slipstream: tuck behind a racer to draft, then slingshot past for bonus points.
Karts and gliders feed the math too. A Tier 2 favored kart multiplies action points by 1.5 and a Tier 1 kart by 2. Gliders stretch your combo window and multiply combo bonuses by 2 at Tier 2 and 3 at Tier 1. The takeaway most quick guides skip: a maxed combo chain plus a well-timed Frenzy on a favored course can out-score a first-place finish, so chasing items often beats chasing the lead.
How to earn rubies and coins in Mario Kart Tour without paying
Rubies are the gated currency, and a free player realistically pulls in about 25 rubies per two-week tour, enough for roughly five Pipe launches at 5 rubies each. Coins are the easy currency, collected during every race and capped per day, then spent in the shop. Knowing where each one comes from changes how fast your garage grows.
Free ruby sources stack up if you stay consistent:
- Cup completion: clearing cups across a tour hands out small ruby bundles, the bulk of the free 25 per tour.
- Daily login and level-ups: logging in and raising your player level both drop rubies on a slow trickle.
- Challenges: bingo-style challenge cards and special event challenges pay rubies or even a High-End driver, though late goals get demanding (one famously asks you to make opponents crash 2,000 times).
- Multiplayer Pipe: instead of rubies, this pipe runs on multiplayer points earned by racing other players, so ranking well on the leaderboard showers you with characters, coins, and rubies for free.
Coins are simplest to farm in Coin Rush, where you spend rubies to enter a course holding 300-plus coins as Gold Mario, with the haul multiplied by how many rubies you put in. Coins then buy the rotating drivers in the shop’s Daily Selects. The honest catch worth knowing before you grind: the Daily Selects pool is limited, so the rarest drivers stay locked behind the Pipe rather than the coin shop.
Every city track and what makes the courses feel different
Mario Kart Tour built its identity on real-world city circuits, a track type that later carried over into the Mario Kart 8 Deluxe Booster Course Pass. Each city course is named after its location and reshuffles its layout between race variants, so the same city can run forward, reversed, or with a trick-heavy “R/T” version.
The city lineup spans Tokyo Blur, New York Minute, Paris Promenade, London Loop, Los Angeles Laps, Sydney Sprint, Vancouver Velocity, Singapore Speedway, Berlin Byways, Amsterdam Drift, Bangkok Rush, Athens Dash, Rome Avanti, and Madrid Drive, among others. These sit alongside remastered classics from past Mario Kart games and original tracks, so a single tour usually mixes a city course, a retro track, and a Nintendo original. Bosses bookend the variety: each course can throw in obstacles tied to its theme, and the city tracks lean on tight downtown turns where drifting and Slipstream matter more than top speed. The point a store listing never makes clear is that these aren’t reskins; the city tracks share assets and mechanics with later console releases, which is why they feel sharper than typical mobile circuits.
How online multiplayer and the Multiplayer Pipe work
Online multiplayer puts you in races of up to eight players, meaning you plus seven others, drawn from in-game friends, nearby players, or anyone worldwide. Matchmaking is tier-based, so a new player is not thrown against top-ranked racers, and your tier shifts with results over time. This mode arrived after launch and became the main reason long-term players keep opening the app.
Multiplayer also reshaped how content unlocks. The Multiplayer Pipe, introduced when the older ruby gacha was retired, runs on multiplayer points you bank by racing rather than rubies you buy. Reach a points threshold, fire the pipe, and you pull random drivers, karts, gliders, coins, or rubies. Gold Pass subscribers gain higher multiplayer ranks, climbing from rank S up to S+6, which widens the rewards at the top of the ladder. Because the Heart and other defensive skills shine when seven real opponents are throwing shells, your driver choice in multiplayer differs from the score-chasing builds you run in solo tours.
Is the Gold Pass worth it, and what 200cc actually changes
The Gold Pass is a $4.99-per-month subscription with a two-week free trial per Nintendo account, and its biggest practical perk is faster currency rather than the headline 200cc mode. Subscribers pull in roughly an extra 35 rubies per tour (about seven more Pipe launches), get 10 rubies on each monthly renewal, and earn a guaranteed High-End from a gold pipe after every three continuous months.
The other perks split between progression and prestige. Gold Challenges hand out golden badges and extra rubies that free players cannot earn, and Gold Gifts drop set rewards like Metal Mario or a gold kart as you hit star totals. The 200cc speed class sits above the standard 50cc, 100cc, and 150cc options and is the fastest tier in the game, though it demands much tighter steering and gives no extra points on its own. The blunt answer to the “is it worth it” question: the value is in the ruby flow and Gold Challenge rewards for active daily players, while 200cc is a difficulty option, not a reason to subscribe.
Version 3.7.0 update and the current state of Mario Kart Tour
Version 3.7.0 is a maintenance build, not a content update, and that is the most important thing to know before downloading. Nintendo stopped adding new content on October 4, 2023, after the Battle Tour, and confirmed in an in-game notice that every tour since draws only from content that has appeared before.
Here is what that means in practice for the current build:
- Recycled tours: no new courses, drivers, karts, or gliders ship in new tours; the two-week tours now rerun past lineups on rotation.
- One late surprise: the July 18, 2025 Sunshine Tour rerun quietly added mechanic-themed Mario and Luigi variants plus the Tiny Titan to promote the newer Mario Kart World, the rare exception to the content freeze.
- Stability focus: recent updates list bug fixes, system adjustments, and Android file-access changes for Android 13 and higher, where auto-mode and Snap a Photo screenshots now save straight to the device.
- Still fully playable: the game remains downloadable and online, unlike some Nintendo mobile titles that were shut down entirely.
Mario Kart Tour MOD APK features
The MOD build targets the two walls free players hit hardest: the 5-rubies-per-Pipe gacha and the locked High-End roster. It removes the ruby grind and opens the full collection of drivers, karts, and gliders from the start, aimed at players who want every Special Skill available without farming 25 rubies per tour or fighting 0.3% pull rates.
Unlimited Rubies
Rubies stay maxed instead of trickling in at roughly 25 per two-week tour, so you are no longer limited to five Pipe launches. Each Pipe costs 5 rubies and holds a pool of 100 items with duplicates, so chasing a single High-End at a 0.3% rate normally burns through hundreds of rubies. With the cap removed you can also stack Coin Rush entries as Gold Mario, where higher ruby spends multiply a 300-plus coin haul per course.
All Drivers, Karts, and Gliders Unlocked
The entire roster of 267 drivers, 340 karts, and 238 gliders opens from the start, including High-End picks like Nabbit, Dry Bowser, and Pauline that the stock game gates behind the Pipe. That means Lucky Seven, the triple Fire Flower, and the Giga Bob-omb are available on day one, letting you match a Tier 1 favored driver to any course for the full three-items-per-box advantage instead of waiting on gacha luck.
No Ads
The stock game shows rewarded ads to top up bonus rewards between tours. The MOD removes those interruptions and grants the bonus rewards directly, so a Coin Rush session or a tour-clearing run stays continuous from the loading screen to the results board.
Anti-Ban
Because Mario Kart Tour ties progress to a Nintendo account and online multiplayer, the MOD includes an anti-ban layer meant to mask modified values from detection during racing and the Multiplayer Pipe. This is the build’s safeguard, though using any modified client carries account risk on Nintendo’s servers.
Note: the table below lays out the core differences between the stock Mario Kart Tour and the MOD build, so you can see exactly which limits the MOD removes before downloading.
| Criteria | Stock APK | MOD APK |
|---|---|---|
| Rubies | ~25 free per 2-week tour | Maxed / unlimited |
| Pipe launch cost | 5 rubies per pull | Not needed |
| High-End pull rate | As low as 0.3% | All unlocked from start |
| Driver roster | Toad / Toadette to start | 267 drivers unlocked |
| Karts and gliders | Earned via Pipe and shop | 340 karts, 238 gliders unlocked |
| Rewarded ads | Required for bonus rewards | Removed, rewards auto-granted |
| Anti-ban | Not included | Included |
Frequently asked questions
Is the Mario Kart Tour MOD APK safe to use?
The MOD includes an anti-ban layer, but any modified client still carries risk because Mario Kart Tour links to a Nintendo account and runs online multiplayer with server-side checks. Many players use a separate or secondary account for modded builds rather than a main profile to protect long-term progress and friend data.
Will the MOD get my Nintendo account banned?
It can. The stock game validates rubies, roster, and multiplayer points on Nintendo’s servers, so unlimited rubies or an all-unlocked garage can be flagged despite the anti-ban feature. The lower-risk approach is keeping the MOD off any account tied to a paid Gold Pass subscription or progress you want to keep.
How does the MOD differ from the stock APK?
The stock build hands you Toad or Toadette and gates High-End drivers behind a 5-ruby Pipe with rates as low as 0.3%. The MOD opens all 267 drivers, 340 karts, and 238 gliders from the start and removes the ruby grind, so skills like Lucky Seven and the triple Fire Flower are usable immediately instead of after weeks of pulls.
Is Mario Kart Tour still getting new content?
No. Nintendo stopped adding new courses, drivers, karts, and gliders on October 4, 2023, and tours now recycle past content. The July 2025 Sunshine Tour rerun was a rare exception, adding Mario and Luigi mechanic variants and the Tiny Titan, but the game otherwise sits in maintenance mode while staying fully playable.
Can you play Mario Kart Tour offline?
Solo tours and single-player cups can run with a brief connection check, but the standout modes need internet. Online multiplayer with up to eight racers, the Multiplayer Pipe that runs on multiplayer points, and account syncing all require a live connection, so an internet link is the realistic requirement for the full game.